- Board: 169 intersections on a hexagonal grid (Hex Go Board)
- Rounds: 12 rounds of intense competition
- System: Hex Go uses Concord Rules (https://senseis.xmp.net/?ConcordRules)
- Time Controls: Fischer, 10 min. + 5 sec.
- Participants: Limited to 128 players + waitlist
Unique Strategic Elements:
- Each stone has 6 liberties (not 4!) = less tactics, more strategy
- No cuts = this is really a surrounding and connecting game
- No ko situations = no repetitive tactical loops
- Massive nakade potential = dramatic endgame scenarios
- 169 intersections = perfect game length